Tuesday, 23 October 2012

Researching into platform gaming

We've decided to look at platform games as this is the style we want to produce our game in. Examples of these are Uncharted and Tomb Raider as they don't use obvious leveling up within the game, the only way to tell is how far you get into the game by continuous playing.

Monday, 22 October 2012

Project 3 - Creating a fly on the wall documentary.

Initial ideas for a "Fly on the Wall" documentary which is no longer then 30 seconds in length. Keeping in mind camera, sound and lighting.

- Record people entering and leaving a newagents, viewing their bottom half.
- A person being dragged across the floor.
- Smoking - view them lighting up, then stubbing it out onto floor - from above? day or night?



Logos of game titles & gaming companies - mood boards



Thursday, 18 October 2012

3D experimental type


Images of the letters S, A and Q from typefaces Courier Bold and Corbel Italic in uppercase, that I have experimented layering and combining with to help decided on which technique and what ideas to use for my final combination. From the first 3 images on the top row, the merging of two typefaces together lead me onto the idea of using black foam board, cut into squares, as a visual idea for pixels. Due to Corbel Italic being made as an onscreen typeface (made for Microsoft using pixels), I decided that this would be a great idea to represent that. The Courier Bold half of the merged typefaces are created using ink, representing the use of a typewriter.

Artists and Influences throughout Project 2


Here are images I've taken of artists who have influenced me within my current project through techniques and styles. Artists such as Annie Vought, Yulia Brodskaya & Ross MacDonald are among those who inspired me through 3D drawing and and paper craft. Sourced books include Typography Sketchbook and Push Paper. I also researched into the type families, measurements and x-heights of type from the book 'Basic Design: Typography'.

Wednesday, 17 October 2012

Game marketing and promotion mood board

A mood board I have created for the current 'Design in Context' project which I have been assigned to the Marketing and Promotion position, where I have looked into advertisements, game casing and front covers of magazines focused on gaming (as shown above). The project is to create a game based on the characters that we have created from the 1960s decade, bringing them together in some way and form. Due to my position, my focus will be to look at existing game products, their casing, advertisements, how much it will cost to advertise, etc.

Sunday, 14 October 2012

Random inspirational Film Posters blog post


A few film posters I found on pinterest.com that have taken my interest... literally.What I love about these are the colours used and how artistic they are, compared to those you usually see with just a photograph of the main lead as the focus.

Hunting for type in Carlisle city centre... The good, the bad, and the ugly.

1.      2. 
3.       4.
5.       6.
7.       8.

1. AMERIkandy is a mashup of random fonts and different cases. They use pink instead of red within the flag colours to represent candy.

2. Cumberland News looks like it uses an old english typeface, suitable for what it is... a place that sells anything to do with the news, with an old fashioned feel to it.

3. The Wedding Warehouse uses a feminine typeface and pink flowers within the logo, which shows who the market it's aimed for - women.

4. The arrows used within subways' logo are curved. This could come across as a cycle for those who come in and leave.

5. Just awful. The colours used, the type.. just overall how it looks is bad.

6. Ryman looks similar to Courier which may have possibly been condensed. Works well, especially when close up, it shows a cut out effect to it, resembling a stationary store.

7 & 8. Topshop and Topman are possibly created using Helvetica, with the bold selection being used on Topman. Both showing examples of feminine and masculine stereotypes within logos. Topshop is lighter, with a more feminine feel towards it, and Topman has a big bold effect to it.

Friday, 12 October 2012

Comparing corbel italic and courier bold - uppercase

An image I've created showing the uppercase difference between Corbel Italic and Courier Bold in different point sizes.This is to show how the different types have different heights even though they have the same point size.

Tuesday, 9 October 2012

Anatomy and point sizes of Corbel Italic & Courier Bold

Corbel Italic ----------- Courier bold
 of Q & q

Researching into the history of Corbel Italic

Designed by: Jeremy Tankard in 2005 
History: Designed for Microsoft. Included in the new suite of fonts that come with Windows Vista to improve the reading experience in Vista and Office 2007. Designed to give an uncluttered and clean appearance, using soft flowing curves, it is clear and functional at small points. When larger, the detail and styling of the shapes are more apparent which results in a modern sans serif type with a broad range of uses. Along with Microsoft Office, Corbel is distributed with Powerpoint 2007 viewer.

Researching into the history of Courier Bold

Designed By: Howard Kettler in 1955
History: A monospaced slab serif typeface to resemble the output from a strike-on typewriter. Commissioned originally for IBM, they decided not to legally exclusive it to themselves where it then became used as a standard font for the typewriter industry. Due to this, it can no longer be copyrighted or trademarked. Courier Bold is distributed with Adobe Reader 6, as a replacement for the PostScript Courier fonts, with the strokes being flat instead of round. For all point sizes, the font is hinted and smoothed. Each font within the Courier set contains 374 glyphs.

Sunday, 7 October 2012

1960s mood board


Before Watchmen covers


These are photos of the latest issues of the 'Before Watchmen' series. The colour coordination on the 'Ozymandias' issue caught my attention mainly out of all the issue covers so far. The neutral blue and red work well together with the composition of the image facing downwards. The 'Silk Spectre' issue drew my attention to the 1960s Design in Context project I am currently working on. The use of psychadelic bold colours resemble the end of that decade.

Thursday, 4 October 2012

PLAY Magazine - Project 1


This is the final magazine based on Project 1: Responding to a location. We focused on Bitts Park playground in Carlisle. From this we found the difference between day and night within the playground and how the atmosphere changes. Originally we had to find a location and take photos, with it developing from there and having discussed them within a group critique, it took us forward with what our photos could resemble. Playground by day, Industrial by night. The magazine shows this journey and our experimental responses and comparisons to what we have found.

Tuesday, 2 October 2012

Responding to a location - Project 1 - Producing the issue


Today we began to bring together our magazine which will feature photographs and drawn responses to our chosen location. The magazine will be used to show what we have found from our location and how we view it. The two pages above show our photographs we first took when we chose the park as our location showing the differences between day and night.